Blitzkrieg
Anecdote
Designed by Russian studio Nival Interactive under the direction of Sergey Orlovsky and published by CDV Software Entertainment in April 2003, Blitzkrieg belongs to the great East European tradition of WWII real-time strategy inherited from Sudden Strike. The title offers three single-player campaigns covering the three main participants in the European conflict: the Wehrmacht in Poland, France, Yugoslavia and Russia; the Red Army in the defence of Moscow, Stalingrad and Berlin; and the Allied forces in North Africa, Sicily and Normandy. Each campaign comprises more than fifty missions structured into historical sub-arcs — Operation Barbarossa, Operation Citadel, Operation Bagration — and faithfully reproduces attested historical orders of battle. Director Sergey Orlovsky and his team modelled more than two hundred and fifty historical units, from the Panzer 38(t) to the IS-2 Stalingrad tank, drawing on the archives of the Central Museum of the Armed Forces in Moscow and of Kubinka. The two-dimensional isometric engine reproduces terrain with remarkable finesse — snow, mud, sand, tall grass — which affects unit movement and visibility. The tactical combat system favours force conservation: a shrewd general can carry the best units through an entire campaign without loss. A mission lasts between one and three hours, and the full campaign runs to over one hundred hours. The orchestral soundtrack by Vladimir Lobanov blends martial themes with traditional Slavic melodies. The title sold more than one and a half million copies and spawned a long lineage — Blitzkrieg II, Blitzkrieg 3 — as well as numerous community mods and conversions. It remains appreciated for its balance between accessibility and strategic depth.
Popularity & reception
Awards — Computer Gaming World – Best Strategy Game nominated (2003) · GameSpot – Best Real-Time Strategy nominated (2003) · KRI Awards – Best Russian Game (2003)









